Tag Archives: Procedural Character Animation
Like real-time physics engines? Seems that Euphoria is a good one.
I added a link to the ATLAS project. “Within ATLAS I tool care of the procedural animation of the virtual interpreter. A custom animation engine (based on Enthusiasm, and thus on Ogre3D) has been developed to mix – in real time – all the independent communicative channels on the sign language (hand gestures, eye movement, [...]