Tag Archives: Ogre3D

Play the Physics page added

I added a page describing an old project called “Play the Physics“. “Play the Physics is an educational videogame devoted to teach Physics concepts to children.” “My role in the game was as developer. I took care of two features: adding to the game the floating helmet (the one throwing the freezing/heating jet) I programmed [...]

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150 Digit page added

I just added a page about the 150 Digit project. “In this project I took care of developing the web plugin of the Enthusiasm platform. The plugin has been developed as a java applet. Thanks to the SWIG bridge between the core C++ library and Java, we simply had to add the canvas rendering the [...]

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ATLAS page added

I added a link to the ATLAS project. “Within ATLAS I tool care of the procedural animation of the virtual interpreter. A custom animation engine (based on Enthusiasm, and thus on Ogre3D) has been developed to mix – in real time – all the independent communicative channels on the sign language (hand gestures, eye movement, [...]

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Enthusiasm page added

I added a page for the Enthusiasm project. “It is a real-time 3D application framework all based on open-source libraries. It integrates in a single platform: Ogre3D (video rendering), OpenAL (audio rendering), ODE (physical simulation), VLC (video play on 3D textures), ptypes (multithreading and concurrent programming), Buss and Kim IK library (IK for character animation), libOgg and libVorbis [...]

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SketchUp to Ogre Exporter page added

I added a page about SketchUp to Ogre Exporter. “It is a Ruby based script for SketchUp which can export 3D scenes to the Ogre 3D rendering engine. It is released under the LGPL.”

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