HTML 5 ready (?)

The news of the week is that HTML5 standard definition is finally complete:

At the same time many real-time 3D software developers (including me) are arguing it’s not enough to develop games. Is that true?

Personally, I don’t have (yet) experience with heavy development using Javascript. But I can already imagine the burden of developing a 100+ classes framework in a non-strongly-typed environment. Not to mention the performance issues that obviously afflict the yet-another level of abstraction over computer hardware.

However, HTML5 seems today the only way of writing only once an application that you might want to deploy on many different platforms.

I’m waiting to see honest comparisons between HTML5+Javascript versus other middlewares (like Unity) and versus native C++ development, both in terms of performance and development time (and stress).

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