Monthly Archives: September 2012
Oh my gosh! Look at what I’ve found on the net: http://bitworld.bitfellas.org/demos.php?where=group&query=Degeneration This is a list of the production carried our when I was member of Degeneration: a Demo Group in the Amiga Scene. At that time I used to code in Assembly 680×0 and C. Planet was a popular digital magazine (Well, popular in [...]
A Torchllight independent modder is using my SketchUp to Ogre Exporter to create objects for its mods. See here: http://forums.runicgames.com/viewtopic.php?f=6&t=33427 Yeah! I’m very proud of it
Few years ago I ended up in scanning amazing C code released at the The International Obfuscated C Code Contest (http://www.ioccc.org/) What’s IOCCC? To write the most Obscure/Obfuscated C program within the rules. To show the importance of programming style, in an ironic way. To stress C compilers with unusual code. To illustrate some of [...]
Like real-time physics engines? Seems that Euphoria is a good one.
Impressive use of the Kinect for real-time 3d reconstruction of a real environment: http://research.microsoft.com/en-us/projects/surfacerecon/ If the Kinect would only be wireless
My colleague Paolo Armao published a great review of the fraMESHift project, here: http://paoloarmao.com/2012/08/23/frameshift2012/ Great layout, pics and description