Monthly Archives: July 2012

150 Digit page added

I just added a page about the 150 Digit project. “In this project I took care of developing the web plugin of the Enthusiasm platform. The plugin has been developed as a java applet. Thanks to the SWIG bridge between the core C++ library and Java, we simply had to add the canvas rendering the [...]

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ATLAS page added

I added a link to the ATLAS project. “Within ATLAS I tool care of the procedural animation of the virtual interpreter. A custom animation engine (based on Enthusiasm, and thus on Ogre3D) has been developed to mix – in real time – all the independent communicative channels on the sign language (hand gestures, eye movement, [...]

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fraMESHift page added

I added a page about the fraMESHift project. “The performance is a complex distributed system ran by about 9 computers (mixed PCs and Macs). I’ve developed the real-time control of the virtual robot. A performer controls the 3D robot projection in real-time, on stage, through the use of a Kinect and two Wiimotes. We used Processing [...]

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Enthusiasm page added

I added a page for the Enthusiasm project. “It is a real-time 3D application framework all based on open-source libraries. It integrates in a single platform: Ogre3D (video rendering), OpenAL (audio rendering), ODE (physical simulation), VLC (video play on 3D textures), ptypes (multithreading and concurrent programming), Buss and Kim IK library (IK for character animation), libOgg and libVorbis [...]

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VEP page added

I added a page about the Virtual Electronic Poem (VEP). “The VEP project is the reconstruction of the original Poème électronique through virtual reality technologies, that also include a reconstruction of the physical space in computer graphics.” “In its first version (in 2005) the VEP ran on three networked machine: the audio engine (simulating spatialized [...]

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Xine Canvas page added

I’ve created a page for the XineCanvas project. “I started this project some years ago because I was asked to develop a remotely controllable video player running on a Linux platform. Since I generally like to use Java for productivity and C/C+ only for performance reasons, I though it was a good change to try [...]

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SketchUp to Ogre Exporter page added

I added a page about SketchUp to Ogre Exporter. “It is a Ruby based script for SketchUp which can export 3D scenes to the Ogre 3D rendering engine. It is released under the LGPL.”

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Processing.js in Android browser

Some time ago I experimented with Processingjs. Processing.js is a web-based interpreter of the Processing system all developed in javascript and taking advantage on HTML5 canvas for rendering. I’ve been able to run a simple image selector in the default Samsung Galaxy S Android browser (v2.3.3). The motivation was the request to develop an application [...]

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